Apr 30, 2008, 08:55 PM // 20:55
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#21
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by A Leprechaun
I'm not sure if this idea has been bought up before as I don't browse this area of the forum much.
Anyway basically my idea is to bring a little more competitive play into PvE. I know there are the competitive missions already but I was thinking more head to head.
The idea is that you go to the missions outpost, make a team of 8 (Hopefully it would be organized, guild teams and such.). You would then enter the area with another team of 8. You would not be able to interact with the other team, they would be separated from you. Various enemies (I guess depending on the area) would come at you in waves and you would have to survive as many enemies as you could.
You would have a counter in the corner tells you how many foes you have killed (and maybe how many you opponent team has killed (this may lead to leavers if they get too far behind though)) then after the timer has run down (say 15 minutes) one team is declared the winner and the winning team gets a prize, maybe a chest with gold weapons drops or something.
Anyway that would be my idea, competitive PvE with prizes. I'm hoping it would get as much interest as guild battles and there would be team builds for it and such, you could even change the foes over time to change the meta.
Anyway hope you like the idea, this is pretty rough if you want any points cleared up just ask.
Cheers.
~A Leprechaun~
*new ideas*
Marty Silverblade -> "I've got something to add: For every x kills you get something regardless (so if you face someone who'll dominate (*cough* Racthoh *cough*) theres point in staying), and an extra bonus comes to the team that wins. That way, theres emphasis on winning but there are still rewards if you lose (or else you would have just wasted 15 mins)."
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Isnt this we are getting in GW2?
Basically a constant pve area where two sides fight for higher points and dominance or somet, in the mists nor somet.
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Apr 30, 2008, 09:40 PM // 21:40
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#22
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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/Notsigned.This is not being competitive as you are still talking about waves of mobs much like THK mission and a few in NF.It would be ok if you were facing a radom or guild of 8 real ppl.
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Apr 30, 2008, 09:43 PM // 21:43
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#23
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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As mentioned this doesn't add anything over challenge missions. Makes more sense to fix those up.
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Apr 30, 2008, 10:37 PM // 22:37
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#24
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
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yea i like the idea /signed
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May 01, 2008, 12:04 AM // 00:04
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#25
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Age
/Notsigned.This is not being competitive as you are still talking about waves of mobs much like THK mission and a few in NF.It would be ok if you were facing a radom or guild of 8 real ppl.
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*Chuckle*... GvG
So it'd be a good idea if it was completely not PvE?
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May 01, 2008, 06:37 AM // 06:37
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#26
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by HawkofStorms
*Chuckle*... GvG
So it'd be a good idea if it was completely not PvE?
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Yes that is right and it wouldn't require a Guild Hall but I think it is to late for that as to GW2.
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